K.C. Munchkin!
Alternative title: Glouton et Voraces, Munchkin, Come-Come II, K.C. Broyefer!
Platform: Magnavox Odyssey2
Region: USA
Media: Cartridge
Controller: Odyssey? Joystick
Genre: Maze
Gametype: Undefined
Release Year: 1981
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
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How many Munchies can your Munchkin munch before your Munchkin's all munched out????? Myriads of different mazes!

1. Press 0 on the numeric section of the Odyssey2 keyboard.

2. The screen will display a MUNCHKIN, three MUNCHERS and 12 MUNCHIES floating in a maze with a rotating center.

3. The MUNCHKIN is activated by the left hand control.

4. Push the joystick of the left hand control forward to make the MUNCHKIN go towards the top of the screen. Pull the joystick towards you to make the MUNCHKIN go towards the bottom of the screen. Move the joystick to the left to go left. Move right to go right. MUNCHKINS and MUNCHERS going off one edge of the screen will reenter from the other side.

5. When a MUNCHKIN munches a MUNCHIE that flashes in different colors on color TV, all of the MUNCHERS will turn purple and can be munched out by the MUNCHKIN until they return to their original colors.

6. The ghost of a munched out MUNCHER automatically races to the rotating box at the center of the screen where it will recharge and return to the chase.

7. Scoring:

The MUNCHKIN receives the following points for munching:

WHITE MUNCHIE: 1 POINT
FLASHING COLORED MUNCHIE: 3 POINTS
FIRST MUNCHER: 5 POINTS

SECOND MUNCHER: 10 POINTS
THIRD MUNCHER: 20 POINTS
(if munched out before the first two MUNCHERS are recharged)

8. Bonus Scoring:

If a MUNCHKIN munches out all of the MUNCHIES, its turn continues. 12 more MUNCHIES appear and the score is cumulative. (Each time the screen is cleared of MUNCHIES, a higher skill level is required to score additional points.)

9. The winner is the player who scores the highest number of points over a predetermined number of turns or after a predetermined length of time.

10. The score of the game in progress is shown at the lower right corner of the screen.

11. The highest score in a series of games is displayed at the lower left corner of the screen.

12. Six question marks at the lower center of the screen ask for the name of the high scoring player. The high scoring player enters his or her name through the keyboard. The computer will accept any name up to six letters. If the name is shorter than six letters, press SPACE to erase the remaining question marks. The high score and high scoring player's name will remain on the screen until a higher score is achieved in a succeeding game.

13. A new game starts automatically immediately after a MUNCHKIN is munched out.

14. To start a completely new scoring cycle, press RESET and then press the key code for one of the wide variety of mazes available.

15. Press 0, 1, 2 or 3 to generate the four different standard mazes.

Press 4 to generate a different maze each time.

Press 5, 6, 7 or 8 to generate mazes that disappear when your MUNCHKIN is moving. (When a MUNCHKIN runs into walls of maze, the maze will reappear momentarily).

Press 9 to generate a different invisible maze each time.

~From the K.C. Munchkin! Manual

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Trivia: 

K.C. Munchkin! is possibly the most famous Odyssey? game of them all, but not always for good reasons. Philips released the game to cash in on the Pac-Man craze, but tried to change the gameplay enough to avoid legal action. Atari, who owned the home rights to Pac-Man, did not oblige, and sued Philips for copyright infringement. By the end of the months-long trial, two out of three circuit judges ruled against Philips, ordering that K.C. Munchkin! could no longer be sold after stores cleared out whatever inventory was already on their shelves.? K.C. sold quite strongly before the legal challenge, so today copies are easy to find despite the ruling. The verdict of Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982), became an important precedent in software copyright law; unfortunately, it cost Odyssey? its best-selling game.

K.C. Munchkin! is reportedly Ed Averett's favorite Odyssey? game. The main character was named after K.C. Mencken, who was president of North American Philips at the time.?

This game is unusual in that there are TWO released versions of it floating around. One version has white copyright text on the cartridge label; the other has yellow copyright text. In the yellow-text version, one of the enemy Munchers is orange. In the more difficult to find white-text version, that Muncher is blue. There are apparently no other differences between the versions, and nobody seems to know why Philips bothered to create two different versions of the game in the first place.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=24
